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Archive for January 6th, 2009

Armada on Hackage

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Encouraged by the interest generated by my last post, I decided to do some more hacking on the real-time strategy game, which I’ve named Armada. I’ve now posted it on hackage; it can be found here.

The version on hackage adds quite a bit:

  • Refinery units can now mine ore and transfer it to builder units.
  • Builder units can now actually build units, if they have enough ore to do so.
  • The scene is rendered using OpenGL/GLUT. Units are color-coded by player, with text describing their health and how much ore they have (except for fighters, which don’t carry ore).

I hope to keep adding to the project this week, though I haven’t decided what step to take next (don’t tell Joel!)

Written by intoverflow

6 January, 2009 at 2:30 am

Posted in Armada, Haskell