<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Armada on Hackage</title>
	<atom:link href="http://intoverflow.wordpress.com/2009/01/06/armada-on-hackage/feed/" rel="self" type="application/rss+xml" />
	<link>http://intoverflow.wordpress.com/2009/01/06/armada-on-hackage/</link>
	<description>Not quite insightful</description>
	<lastBuildDate>Sun, 18 Oct 2009 18:55:39 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: intoverflow</title>
		<link>http://intoverflow.wordpress.com/2009/01/06/armada-on-hackage/#comment-720</link>
		<dc:creator>intoverflow</dc:creator>
		<pubDate>Wed, 07 Jan 2009 23:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://intoverflow.wordpress.com/?p=251#comment-720</guid>
		<description>Adam,

I&#039;ll definitely keep the updates rolling, though things might slow down a bit when the semester starts.  Haskell is a beautiful language; I love the idea of writing games in it, partially because games rebel against the idea that Haskell is &quot;bad&quot; at IO-heavy, real-time-ish applications.

Indeed, game writing really forces one to quickly come to terms with some of these weird aspects of the language.  Let me know how it goes!</description>
		<content:encoded><![CDATA[<p>Adam,</p>
<p>I&#8217;ll definitely keep the updates rolling, though things might slow down a bit when the semester starts.  Haskell is a beautiful language; I love the idea of writing games in it, partially because games rebel against the idea that Haskell is &#8220;bad&#8221; at IO-heavy, real-time-ish applications.</p>
<p>Indeed, game writing really forces one to quickly come to terms with some of these weird aspects of the language.  Let me know how it goes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://intoverflow.wordpress.com/2009/01/06/armada-on-hackage/#comment-719</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 07 Jan 2009 23:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://intoverflow.wordpress.com/?p=251#comment-719</guid>
		<description>Part of the reason I was so interested in your last post on this is I&#039;m working on a game, and have been debating switching to Haskell to force myself to learn it.

I&#039;ve done that, although other than a re-implementation of some basic vector-based movement and some half-baked game unit code there isn&#039;t really anything to show for it.

Trying to figure out how to handle targeting has been interesting, and led me to an interim solution of existential types with a map keyed by unit id, and a giant pile of material to research. Anyways, point is I&#039;m interested in what you&#039;re working on, keep up the updates!</description>
		<content:encoded><![CDATA[<p>Part of the reason I was so interested in your last post on this is I&#8217;m working on a game, and have been debating switching to Haskell to force myself to learn it.</p>
<p>I&#8217;ve done that, although other than a re-implementation of some basic vector-based movement and some half-baked game unit code there isn&#8217;t really anything to show for it.</p>
<p>Trying to figure out how to handle targeting has been interesting, and led me to an interim solution of existential types with a map keyed by unit id, and a giant pile of material to research. Anyways, point is I&#8217;m interested in what you&#8217;re working on, keep up the updates!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
